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AI Insights · Timothy · October 2022

Top 5 io Games on Android in Middle East for Q3 2022

Discover the performance trends of the top 5 io games on Android in the Middle East for Q3 2022, including weekly downloads, revenue, and active users.

Top 5 io Games on Android in Middle East for Q3 2022

During the third quarter of 2022, the top 5 io games on the Android platform in the Middle East exhibited varying performance trends in terms of downloads, revenue, and active users. Here’s an overview of their performance, based on data from Sensor Tower.

Snake.io - Fun Snake .io Games showed a mixed performance in Q3. Weekly revenue saw a peak of around $130 in the first week of August, but it fluctuated throughout the quarter, ending with approximately $78 in the last week of September. Downloads were highest in mid-July at around 67K, before gradually declining to around 46K by the end of September. Despite the decline in downloads, the game maintained a relatively stable number of active users, ranging from around 680K in mid-July to approximately 597K in the last week of September.

Snake Lite - Snake Game experienced modest revenue fluctuations, peaking at $19 in late August. Weekly downloads exhibited an upward trend in early August, reaching approximately 38K, before declining to around 21K by the end of September. Active user numbers followed a similar pattern, peaking at around 84K in mid-August, and then decreasing to approximately 66K by the end of September.

Fall.io - Race of Dino saw a consistent decline in performance metrics throughout Q3. Revenue peaked at around $64 in early July but dropped to approximately $50 by the end of September. Downloads decreased steadily from around 42K in late June to just under 2K by the end of September. Active users also declined significantly, starting at around 62K in late June and falling to approximately 15K by the end of September.

Worms Zone .io - Hungry Snake experienced varied revenue trends, peaking at approximately $120 in mid-July before stabilizing around $43 by the end of September. Downloads remained relatively stable, with slight increases mid-quarter, reaching around 15K in late September. Active user numbers hovered around 140K throughout the quarter, maintaining a consistent user base.

Hole.io had fluctuating weekly revenue, peaking at around $48 in mid-September. Downloads varied, with a notable peak of around 18K in mid-September, before slightly declining to around 15K by the end of the month. Active users showed an upward trend towards the end of the quarter, reaching around 81K in the last week of September, up from around 75K in late June.

For more detailed insights into the performance of these and other mobile applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022